
My First Rigged Character in Houdini
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- JiaHoJian
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This is my first rigged character in Houdini. I am making a VR game in Unity. I export the character as FBX. I found Houdini also bundle the bones hierarchy into game object in Unity, so I can adjust the character's pose by script very easily. The buildings in the background are also created by Houdini's procedural digital asset.


Edited by JiaHoJian - 2017年5月13日 05:25:27
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