Gernerator creates UVs for lowpoly version:
Added baketexture node in Out Networks, and after setting UV Object1 to lowres version of generator, and HighRes Object1 to hires I got (black/white image without any details for all output formats, tangent-pace notmal, displacement, occlusion, cavity, etc):
I tried also use scaled up version of lowpoly geometry to use as UV Cage Obejct1 with exactly same result.
What am I doing wrong? I could use xnormal after exporting both geometries to obj files but as Houdini allows that approach it could be nice to have this all-in-one place, generator will be used to create different variants of rocks as game assets.