select ngon with vex
5094 7 1- Martin Krol
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- bonsak
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primvertexcount(0, @primnum) > 4
Edited by bonsak - 2017年10月29日 03:56:07
- RyuKu
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i thought it should be written in probably Wrangle, but i don't know where to look for the counted result and how to highlight or color them in the viewport and if there should be smth else except these strokes?
in groupexpression seems it works, but how to type another variation > 4 ? to create two groupexpressions - one for < 4 and one for >4 ?
in groupexpression seems it works, but how to type another variation > 4 ? to create two groupexpressions - one for < 4 and one for >4 ?
Edited by RyuKu - 2019年12月22日 13:09:41
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- Grendizer
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- tamte
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GrendizerI'm assuming you are looking for non-procedural way of selecting in the viewport, which would be equivalen to XSI
Hey guys. Interesting topic but is there a quicker way to select or detect ngons in Houdini? Kind of like XSI's select ngons?
in that case, while in Primitive Selection Mode
RMB/Select n-Sied Polygons/make your choice (Triangles | Quads | Five-sided or Greater)
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- Grendizer
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