OK, it might be boring, but coming from Maya, I have a hard time with UVs
So, the thing is I have a beautifully crafted model, and I need to apply two textures with two different UV sets. I made the two sets, and on the output node I see the two texture attributes properly. The question is, how the hell I tell Houdini what texture use what UV set?
Cheers
Szabolcs
Multiple UVs
6643 6 4- szmatefy
- Member
- 141 posts
- Joined: 12月 2015
- Offline
- madrenderman
- Member
- 129 posts
- Joined: 6月 2016
- Offline
This video explains multiple uv's workflow
https://www.youtube.com/watch?v=U90eHb8OLr4&list=PLC5mw7VCpZNZkq3jkLFcnEF6hBmEUeEcd&t [www.youtube.com]
https://www.youtube.com/watch?v=U90eHb8OLr4&list=PLC5mw7VCpZNZkq3jkLFcnEF6hBmEUeEcd&t [www.youtube.com]
- szmatefy
- Member
- 141 posts
- Joined: 12月 2015
- Offline
- Grendizer
- Member
- 375 posts
- Joined: 5月 2014
- Offline
- Benjamin Lemoine
- Member
- 143 posts
- Joined: 10月 2015
- Offline
Hello ,
I have made a test and it import well in Unity and also Max using fbx
maybe the trick is to start with uv0 then uv1 ,…
i have also notice that as soon as i plug a uv node (like uv flatten , texture)
it add a uv attribute , then some time you get uv , uv0 , uv1
if you cut the link then replug after specifying that you want uv0 , the extra attribute is gone…
Here is my file , if it can help you …
Ben
I have made a test and it import well in Unity and also Max using fbx
maybe the trick is to start with uv0 then uv1 ,…
i have also notice that as soon as i plug a uv node (like uv flatten , texture)
it add a uv attribute , then some time you get uv , uv0 , uv1
if you cut the link then replug after specifying that you want uv0 , the extra attribute is gone…
Here is my file , if it can help you …
Ben
- jsmack
- Member
- 8026 posts
- Joined: 9月 2011
- Online
- skoora
- Member
- 17 posts
- Joined: 3月 2015
- Offline
-
- Quick Links