How to freeze time for single primitives
3361 5 4- Kirill Stupakov
- Member
- 1 posts
- Joined: 11月 2017
- Offline
- Subtle 1rony
- Member
- 23 posts
- Joined: 4月 2016
- Offline
This was an interesting one to solve. I'm interested to see if there are other, better ways to do this, as I am still learning myself.
What I did was use a foreach loop with the iterations driven by the incoming points you are copying to. Then inside the foreach is the copy to points node and for each iteration the crystal piece is only calculated at the frame that matches the point id. Finally the result of each iteration is merged together in a sop solver.
What I did was use a foreach loop with the iterations driven by the incoming points you are copying to. Then inside the foreach is the copy to points node and for each iteration the crystal piece is only calculated at the frame that matches the point id. Finally the result of each iteration is merged together in a sop solver.
- CYTE
- Member
- 682 posts
- Joined: 2月 2017
- Offline
- vusta
- Member
- 555 posts
- Joined: 2月 2017
- Offline
- Eastwood
- Member
- 5 posts
- Joined: 11月 2021
- Offline
vusta
no offense, i got slightly annoyed as I scrub...it's so sloooooow....
so had a go myself...less than 10 nodes in total...
(Timeshift ?....don't even need it)
(you can plug in a grid instead of the line if you like)
Thanks for that Version! Works really nice and fast. Is there a way to slow it down, so it only freezes for example every 20th frame?
- Ivan L
- Member
- 172 posts
- Joined: 1月 2014
- Offline
-
- Quick Links