I am trying to model a very basic traffic cone. So I used a tube for the cone with a PolyExtrude, then a clip to make sure the bottom is perfectly flat. It leaves me with hollow sides at the bottom:
To close the geometry I first tried a PolyFill, but the node does not create faces between the outer and the inner circle. Instead it treats them independently and it results in 2 sets of circular primitives overlapping:
The closest I got to what I want is with the PolyLoft node. By specifying the outer circle and the inner one as 2 different sets of points. But for some reason there are some strange artefacts occurring, and I can't get rid of them.
Now I could solve the problem by hand with a TopoBuild node but it's not really ideal since I lose the whole procedural aspect.
What would be the best way to recreate the missing geometry and close the polygon in this case ?
ps: the file ->