Hello everyone.
very basic question, I hope someone can help me. I want to change tangent type (for example bezier to linear) to some keyframes in the animation editor, but using the dropdown menu Houdini converts an entire segment, and not only the selected keyframes. I'm showing what I'm trying to do in the attached video using Maya.
Thank you
Ray
animation editor: change tangent type to one keyframe only
6537 10 3-
- madrenderman
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madrenderman
9 is the same as “flat tangents” in Maya, if there was also “spline”, “linear” and “stepped” I would have solved the problem
9 in Houdini's animation editor is to do “smooth” slopes, which is to adjust the slope so that it's in the direction between the two adjacent keys, unless both keys are above/below it, in which case it goes “flat” to avoid overshoot.
Edited by edward - 2019年3月26日 00:08:13
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- Guillaume
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Please check in the next builds 17.0.533 or 17.5.208.
I added Set Selected Slopes to Linear to the Animation Editor.
It isn't exposed yet as a button, but you can get to it from the Edit menu or the right click menu.
It is also bound to the ‘8’ key.
So, ‘8’ makes a slope linear, ‘9’ smooth the selected slopes and ‘0’ zeros the slope.
If you have both ends of a slope selected, the out slope will be used.
If you want to break the slopes, you can select a slope handle and hit ‘T’ to tie/untie.
I added Set Selected Slopes to Linear to the Animation Editor.
It isn't exposed yet as a button, but you can get to it from the Edit menu or the right click menu.
It is also bound to the ‘8’ key.
So, ‘8’ makes a slope linear, ‘9’ smooth the selected slopes and ‘0’ zeros the slope.
If you have both ends of a slope selected, the out slope will be used.
If you want to break the slopes, you can select a slope handle and hit ‘T’ to tie/untie.
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