Hello everyone !
I would like to deform a geometry by a fluid simulation using a point deformer.
To do so, i plug my geometry and my simulation into my point deform and i use a Timeshift set up on the starting frame as the Rest PointLatice.
But instead of following the simulation, it looks like the geometry tries to reach the world center, creating what looks like an unholy abomination.
Frame 1
Frame 2
Any help or tip would be deeply appreciated
Thanks in advance
Problem with Point deformer
1606 4 1- mahoclaquin
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- CYTE
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- mahoclaquin
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- animatrix_
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Hi, turn off Reseeding.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- mahoclaquin
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