Texture/Mask/Displacement Painting HDA, WIP
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- Bennell
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- Wout Tengrootenhuysen
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- Bennell
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- Wout Tengrootenhuysen
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You mentioned issues rendering a large number of scales. Have you considered turning them into primitives? https://www.sidefx.com/docs/houdini/model/primitives.html [www.sidefx.com]
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- Wout Tengrootenhuysen
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- Bennell
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- Wout Tengrootenhuysen
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- Wout Tengrootenhuysen
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Thanks !
I'm looking intto opencl and using that to speed things up I already have the opencl speed gain with the smoothing part of the sculpt tool. If I can get my head wrapped around the whole opencl thing, I might be able to speed a lot of other things up, intersections, finding nearpoints, etc.. 
Performance isn't bad btw, it just drops to about 10-15 fps with a lot of scales. I'd like it to be as smooth as possible


Performance isn't bad btw, it just drops to about 10-15 fps with a lot of scales. I'd like it to be as smooth as possible

Edited by Wout Tengrootenhuysen - 2020年11月3日 10:38:19
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- Bennell
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- Wout Tengrootenhuysen
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- Bennell
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- Wout Tengrootenhuysen
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- Bennell
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- Wout Tengrootenhuysen
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- Bennell
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- Wout Tengrootenhuysen
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- Wout Tengrootenhuysen
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Yes yes yes, super cool. I had a moment of inspiration an decided to try a completely new approach. Instead of creating the geo and then finding the intersections ( which works but is too slow for my liking) I am now actually growing the scales which gives very nice and beautiful results and on top of that it is much faster !! Yaaaaaaaaay

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- Bennell
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