Basic Texture question and export to 3ds Max

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Hey all,
I think I have a basic texture question.
Is Houdini's mantra the same as a Blinn shader? and is there a best FBX setting to export to 3ds Max?

I would essentially need to only export the model, color map, an alpha map.

I'm on a mac using Houdini 18
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Didn't get this part "Is Houdini's mantra the same as a Blinn shader?"
Not sure if you can export materials really, just recreate it from scratch
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