Houdini keeps crashing when rendering a particle sim.
crash happens on
9428.297 ms pxrInternal_v0_22__pxrReserved__::HdEngine::Execute
I have tried getting a log to read to me why Houdini is crashing, but it doesn't look to me like I can use the info given by the log to determine why it is crashing.
I have tried rendering with CPU instead of GPU and this also crashes without the memory being full
This leaves me with no idea why Houdini is crashing
ENV
Houdini: 19.5
OS: linux
Distro: fedora 36
desktop: Leftwm (exits login on crash)/Gnome(only Houdini closes but does so after 1 frame instead of +-30)
ATTEMPTS
check GPU usage
Console
nvidia-smi -l --query-gpu=timestamp,temperature.gpu,memory.used,memory.free --format=csv
i have tried using this hscript script
mread "/path to hip/hip.hiplc" set const = 344 render /stage/usdrender_rop1 -v -f const
But this wasn’t even able to render any frame.
(it does start showing the %
I also don't see my CPU cores go to 100%.
turning on Restart delegate also did not seem to work.
QUESTIONS
WHen i try to use tops its either wanting to start 7 renders at the same time or it refuzes to start (when i turn on Single in sceduling) Can annyone help he out with what is going on ?
Anyone willing to help create a shell/python script that detects the last rendered frame and restarts the Houdini hip to render from the next frame ?