Radial/Circular Ramp in MaterialX for XPU?
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- traileverse
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- Enivob
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One way is to use the attributepaint node. Click once in the center to generate a faded radial mask attribute. Then you can use that mask to drive a ramp in the color node. Feed that Cd or mask into the MTLX shader to drive what ever parameter you want.
Edited by Enivob - 2023年4月1日 10:26:43
Using Houdini Indie 20.5
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Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- jsmack
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