Does anyone else feel they have to reset the viewport much more often in H20?
I was just going through the Entagma's H20 Feathers tutorials and had to use the lab's viewport reset over ten times in 20 min. Otherwise for example the shading / colors preview is gone.
H20 Reset Viewport - much more frequently
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reset much less with H20 - Windows 10 / latest Nvidia drivers.
GPU: RTX3090
Drivers: 546.01
Windows 11 Pro 23H2, 22631.2715
OpenGL, I don't use Vulcan. I have used it a few times and feathers materials didn't show up at all, terrains were blowing out, couldn't use animation controls in the animation context (no color, they would not respond to clicks etc.)
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LukePKaiStavginski
reset much less with H20 - Windows 10 / latest Nvidia drivers.
GPU: RTX3090
Drivers: 546.01
Windows 11 Pro 23H2, 22631.2715
OpenGL, I don't use Vulcan. I have used it a few times and feathers materials didn't show up at all, terrains were blowing out, couldn't use animation controls in the animation context (no color, they would not respond to clicks etc.)
are you sure you need to reset the viewport? The old delete-a-roo doesn't work?
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Is this related to being inside SOP subnets? Fresh in from the changelog:
There might be other underlying issues with the H20 viewport changes for Vulcan that impact the old viewport as well. If you're able to, please first try the latest daily build and try to see if you can come up with the steps to reproduce for logging.
20.0.533
Fixed a viewport update bug with SOP subnets and HDAs with multiple outputs when the viewed output is set to something other than the first output.
There might be other underlying issues with the H20 viewport changes for Vulcan that impact the old viewport as well. If you're able to, please first try the latest daily build and try to see if you can come up with the steps to reproduce for logging.
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