Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.
Learn how to create a Mega Character that is made up of many smaller characters. Learn how to design and model using VDB tools, rig and animate with KineFX, then use Vellum to create soft body effects. Bring the Mega Character into Solaris and light and render the final sequence using Karma. Enjoy!
Make sure you have the SideFX tools installed to complete this lesson. The Exoside Quad Remesher tool is used which requires its own license. You can download a Trial version or purchase a license from the Exoside Website.
${item.description}
コメント
PaulEsteves 3年, 9ヶ月 前 |
This is absolutely amazing! SO many cool tips and tricks and the outcome is so cool! Thank you Chris, really really enjoyed that!
GustavoG 3年, 9ヶ月 前 |
No way!! this is so amazing! TY
Michael Abrahams 3年, 9ヶ月 前 |
10/10
Control_Vertex 3年, 8ヶ月 前 |
Great tutorial that covers a lot of topics! I learned a lot! Thank you for taking the time to make this masterclass!
allaT 3年, 8ヶ月 前 |
Hey Supper!
allaT 3年, 8ヶ月 前 |
Hey Super!
Tom Freitag 3年, 7ヶ月 前 |
mega cool! its really giving me the drive to dive in to kinefx! thanks :)
JohnLarryGroff 3年, 7ヶ月 前 |
My (Licensed) copy of the latest version of QuadRemesher doesn't work with Houdini 19.0.531 Exoside hasn't responded to my emails yet. I can't get either the Lab Tools version or the latest copy from Exocide's website. Curious if anyone else has this problem or knows how to fix?
JohnLarryGroff 3年, 7ヶ月 前 |
In case anyone else has my problem of not being able to use Exoside Quadremesher with Houdini 19 - I just tried to go through tech support again at Exoside's website and saw this message - NB: CONTACT SERVICE WILL BE CLOSED BETWEEN 16th of April to 24th of May 2022
Ahmed Elnady 3年, 6ヶ月 前 |
Thank you such a great teacher!
bladel.timothy 3年, 5ヶ月 前 |
Curious, cannot you just set the group for the lect side in the mirror on the node instead of an outside group. Just curious why the extra step.
aleksira 3年, 5ヶ月 前 |
Loved this!
goldfarb 2年, 3ヶ月 前 |
"Point Deform now accepts a piece attribute so you can use that instead of running point deform in a loop, which makes it run nearly instantly"
WaffleBoyTom68 2年, 3ヶ月 前 |
hehe I said that :D
Keanorin 2年, 1ヶ月 前 |
Absolutely love it!
Keanorin 2年, 1ヶ月 前 |
Do you use https://google.com/ often?
walkinginspace 1年, 7ヶ月 前 |
I'm having a issue where in video 3 when trying to use the rigmatchpose node I can't edit the skeleton and it says "Failed to set active pose node to None" I can't get past this, any help would be great!
walkinginspace 1年, 7ヶ月 前 |
In the project files it looks like you added a SkeletonBlend between the rigmatchpose and the sceneimport?
Please log in to leave a comment.