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Houdini のノードベースのワークフローを使用してゲームアセットを作成するには、プロシージャルな考え方と作業方法を学ぶことが重要です。このレッスンでは、プロシージャルなノードとネットワークを使用してゲームアセットを作成する方法と、Houdini Engine エンジンを使用してそれらを直接 Unreal に取り込む方法を学習します。

その過程で、Houdini のユーザインターフェースのさまざまな機能を使っていきます。UI 要素がどのように連携して、ゲームアセットの構築をサポートするのかを学びましょう。

このレッスンは Unreal Engine 5 を使用するため、Houdini Engine for Unreal プラグインのインストールが必須です。プラグインの詳細については Unreal プラグインページをご参照ください。

このレッスンでは Unreal を使ってレッスンを進めていきますが、Houdini Engine を使用して、同じアセットを Unity にインポートすることもできます。Houdini Apprentice では Houdini Engine を使うことはできません。

Houdini 19.5 用の Houdini Foundations のすべての章は PDF としてダウンロードすることも印刷書籍として購入することも可能です。この本は 224ページ、9章で構成され、Houdini への第一歩を踏み出すのに最適です。

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

コメント

  • Anonymous 2 年, 2 ヶ月 前  | 

    oo

  • marks 2 年, 2 ヶ月 前  | 

    Are you also going to do PROCEDURAL ASSETS FOR UNITY foundation?

    • rmagee 2 年 前  | 

      For the most part this lesson could be used with Unity except for the default scene to interact with. The assets though should work the same way.

  • 24pfilms 2 年 前  | 

    Fantastic, much appreciated.

  • leKryuk 1 年, 11 ヶ月 前  | 

    That's great! Thank you

  • djfite97 1 年, 11 ヶ月 前  | 

    Hello. I was able to install Houdini Engine into UE5. I imported my HDA. When I drag it into my scene in UE, the Houdini logo shows up with a Transform handle, but it doesn't convert to the building. Any ideas what I am doing wrong? thanks!

  • penshooting 1 年, 11 ヶ月 前  | 

    Look forward to get a foundition for unity workflow with Houdini. :)

  • BimPawn 1 年, 10 ヶ月 前  | 

    Thank you so much!

  • rregan00 1 年, 10 ヶ月 前  | 

    When I add the parameters and then hit rebuild, it does not update in Unreal to show the parameters from Houdini. I have tried multiple things. Still cant get the parameters to show up. It is synced to the session and everything says it is connected. I just dont get it. Please help.

  • azad.3ds 1 年, 10 ヶ月 前  | 

    Not able to make it work tried ue5 and ue5.1. Not working. The sample files opened but the ones I created do not do anything. Just Houdini 3d logo. Any help? I tried disabling the firewall. did not help.

    • stayerimpact 1 年, 6 ヶ月 前  | 

      Nice tut. Thank you. But same problem to me. Just Houdini logo. Did smb find an issue?

    • sudais682002 1 年, 6 ヶ月 前  | 

      the same thing is happening with me

  • 353046422 1 年, 9 ヶ月 前  | 

    Good Tutorial! Easy get for beginner! Look forward your next turtorial about Houdini and Unreal!

  • gammler_joe 1 年, 8 ヶ月 前  | 

    thanks, great tutorial!

  • timafisher 1 年, 6 ヶ月 前  | 

    Thank you Mr. Magee, great tutorial esp for beginners who doesn't know the pipeline.

  • AGaMii 1 年, 6 ヶ月 前  | 

    Just Fantastic! Thank you Mr. Magee I'm a beginner of Houdini and it's really good for starting Houdini with the video definitely!

  • teamclover.llc 1 年, 5 ヶ月 前  | 

    The imported building only appears as a 3d logo in UE5. I just want to play around before deciding to pay and export .hda, is it possible for .hdanc files to work with UE5 in some limited capacity? I can't spend $250 on a tutorial

  • Rykers123 1 年, 5 ヶ月 前  | 

    For those just seeing the 3d Logo, make sure you have the Houdini Engine for Unreal installed. Then go to Houdini Engine at the top try clicking on "Connect Session" and "Restart Session". A windows dialogue box will appear asking you confirm and then it should be working after that :)

  • ErikBorchers 1 年, 3 ヶ月 前  | 

    Great tutorial. Thank you Greg and SideFX for making this.

    • ErikBorchers 1 年, 3 ヶ月 前  | 

      Oops I mean Robert instead of Greg :)

  • newkinostudio 9 ヶ月 前  | 

    The only issue I had during this tutorial was during the RBD animation import into Unreal 5.3. For some reason the files imported as a skeletal mesh with no animation. I'm not sure why and I went back a couple times to follow what Robert was doing but had no luck.

    Overall though, this tutorial was super helpful and definitely helped me get closer to where I want to be in terms of my Houdini Unreal workflow. Thank you so much Robert for this super informative series, learned so so much by just doing a tutorial a day.

  • Richard Klein 8 ヶ月, 3 週間 前  | 

    Using Houdini 19.5.493 and Unreal Engine 5.1, and the Houdini engine doesn't like attribute randomise on videos 3 and 4.
    Great and extremely useful tutorial, by the way.

    • mephiskaphelles 5 ヶ月 前  | 

      i had the same problem, try changing the order of the modules, i put the scatter module before the rotate and scale attributes, and it worked for me .

  • Zandermn 8 ヶ月, 2 週間 前  | 

    I am new to Houdini, the experience are amazing.

    I am using Houdini 20 and UE 5.2. Just find out the mesh collision in Lecture 2 is not working by default. I have to chagne the setting from FMesh Description to UHoudini Static Mesh inside UE asset details -> Houdini Mesh Generation -> Static Mesh Method .

    Don't know the different here, could someone elaborate from here? Thanks

  • redminsstudy 4 ヶ月, 4 週間 前  | 

    Thanks! Good Tutorial!

  • aestarita 2 週間, 3 日 前  | 

    Thank you, Robert! Great tutorial and guide, as usual. Note for those of you following this Tutorial after Houdini 20.5: The Overriding Instancing of Houdini Assets in Unreal has changed. It is possible to activate it again in the plugin settings under “Enable Deprecated Instance Variations”. An alternative is to create new inputs in your HDA to receive Unreal Geometry.

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