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To create game assets using Houdini’s node-based workflow, it is important to start learning how to think and work procedurally. In this lesson, you will learn how to create game assets using procedural nodes and networks then deploy them directly into Unreal using the Houdini Engine.

Along the way, you will get to use different aspects of Houdini’s user interface. You will learn how the different UI elements work together to support you as you build your game assets.

This lesson was completed using Unreal Engine 5. The Houdini Engine for Unreal plug-in must be installed to complete this lesson. See Sidefx.com/unreal for instructions.

While the lesson focuses on Unreal, you can import the same assets into Unity using the Houdini Engine. Please note that Houdini Apprentice does not work with Houdini Engine plug-ins.

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

コメント

  • Anonymous 5 ヶ月, 3 週間 前  | 

    oo

  • marks 5 ヶ月, 3 週間 前  | 

    Are you also going to do PROCEDURAL ASSETS FOR UNITY foundation?

    • rmagee 4 ヶ月 前  | 

      For the most part this lesson could be used with Unity except for the default scene to interact with. The assets though should work the same way.

  • 24pfilms 4 ヶ月 前  | 

    Fantastic, much appreciated.

  • lekryuk 3 ヶ月, 1 週間 前  | 

    That's great! Thank you

  • djfite97 3 ヶ月, 1 週間 前  | 

    Hello. I was able to install Houdini Engine into UE5. I imported my HDA. When I drag it into my scene in UE, the Houdini logo shows up with a Transform handle, but it doesn't convert to the building. Any ideas what I am doing wrong? thanks!

  • penshooting 3 ヶ月 前  | 

    Look forward to get a foundition for unity workflow with Houdini. :)

  • BimPawn 2 ヶ月 前  | 

    Thank you so much!

  • rregan00 1 ヶ月, 3 週間 前  | 

    When I add the parameters and then hit rebuild, it does not update in Unreal to show the parameters from Houdini. I have tried multiple things. Still cant get the parameters to show up. It is synced to the session and everything says it is connected. I just dont get it. Please help.

  • azad.3ds 1 ヶ月, 2 週間 前  | 

    Not able to make it work tried ue5 and ue5.1. Not working. The sample files opened but the ones I created do not do anything. Just Houdini 3d logo. Any help? I tried disabling the firewall. did not help.

  • 353046422 1 ヶ月, 2 週間 前  | 

    Good Tutorial! Easy get for beginner! Look forward your next turtorial about Houdini and Unreal!

  • gammler_joe 2 週間, 1 日 前  | 

    thanks, great tutorial!

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