The OpenCL SOP and DOP allow you to take advantage of your GPU to do computations. This Masterclass walks through how to use the OpenCL SOP. It also addresses when you should use OpenCL, and when you should use VEX.

コメント

  • NFX 6 年, 5 ヶ月 前  | 

    Amazing tutorial!

  • TwinSnakes007 6 年, 5 ヶ月 前  | 

    The headache was worth it. Awesome content here....makes me want to look for parallel algorithms to implement.

  • Enivob 6 年, 5 ヶ月 前  | 

    Thanks for letting me know right up front that I should use VEX instead of OpenCL. I did not watch the rest of the video.

  • Maurits 6 年, 5 ヶ月 前  | 

    This will make my live allot easier when working with opcenCL.

  • Marcolax 6 年, 5 ヶ月 前  | 

    This is gold stuff! Thanks for sharing.

  • JohnDraisey 6 年, 5 ヶ月 前  | 

    Suddenly I never want to touch OpenCL, lol. VEX all the way!

  • Cracklings 6 年, 5 ヶ月 前  | 

    OpenCL is actually made much easier in Houdini than I thought it would be. Thanks for making this!

  • pbdj 6 年, 5 ヶ月 前  | 

    Vex all the way.

  • ThomasHelzle 5 年, 5 ヶ月 前  | 

    Thanks a ton!!!
    That was much easier than I expected.
    I was able to implement a Reaction/Diffusion kernel rather quickly with your help and it runs realtime up to 2mil points... :-)

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