In this video, Mo builds an abstracted sculpture out of minimal surfaces by using H19’s new Karma XPU render engine, MaterialX and an easily overlooked hidden gem of a SOP node.



Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.

More from Moritz Schwind


  • OneBigTree 2 年, 7 ヶ月 前  | 

    Thank you Moritz, once again, your part in making Houdini more accessible can not be valued high enough.
    And thanks to SideFX Solaris seems to be becoming a valid option for small studios like me, where creating complex USD setups just to use Karma were more of an unnecessary overhead.
    I would love to see Karma(XPU) as a render region though. I like working directly in the viewport.

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