Age of Empire II Definitive Edition, using a tool created in Houdini FX
JEROME HERENG
This video presentation steps through the process of the procedural building and siege weapon destruction for the Microsoft game: Age of Empire II Definitive Edition, using a tool we created within Houdini FX.Our tool took advantage of Houdini’s ability to create complex simulated effects using constraints on our 3D geometry and parameters isolating various construction materials that make up the look of the model. These materials were flagged to crumble, fracture and collapse at various staggered times and then were rendered out 360 degrees as sprites for each frame of destruction.