Destruction Tools and Techniques Used For Borderlands 3

CAITTROUT


This session will present an overview of the destruction techniques used for creating game-ready assets. It will cover problems that were experienced during production and what subnetworks and tools were created to solve them. These problems range from generating simple consistent debris, to translating complicated rigid body simulation into shader data, accelerated by the gpu. This session is intended for tech and visual effects artists of all levels who are interested in destruction simulation.