Two Tricks to make your Procedural Shading Workflow more Efficient

OLIVER MARKOWSKI

Oliver will show you two techniques that made the procedural shading workflow at RISE much more efficient. First, he will talk about old-school texture-bombing. Even though this technique has been around for decades, it is massively under-utilized because there is no out-of-the-box support for it in any render-package. Oliver will demonstrate the RISE texture-bomber on two shots from the Amazon series "Beat" and show you how to implement it in VEX. In the second part you will learn how RISE implemented a fully automated texture-baking process for large scale production scenes. It consists of VOP nodes that define bake-points in your shading-tree, a SOP node to setup the bake and a bit of python that analyzes your current scene and builds up all the necessary baketexture ROPs.