MUSCLES
Unleash your character's strength with Houdini’s advanced muscle simulation system — the ultimate toolset for animators, creature TDs, and VFX professionals who demand anatomical precision and dynamic realism.
Muscles in Houdini 21 | Otis Solver
The new Otis solver is a specialized, GPU-accelerated soft tissue simulation tool designed for high-performance muscle and tissue dynamics. It delivers FEM-like material quality but runs significantly faster, making it ideal for complex character simulations. To help artists get started quickly, it comes with a full set of production-quality muscles and tissue setups ready for use.
KEY FEATURES
Some key features include rigid spacers, retargeting using topo transfer, Franken muscle and tissue sliding.
MUSCLES IN PRODUCTION
Fall of the House of Usher | WeFX
Toronto-based WEFX is a high-profile visual effects studio that was founded in the summer of 2020 who specializes VFX for film and TV. In this Houdini Connect we take a look at how they generated photorealistic chimpanzees - from studying chimp anatomy and fur to perfecting animation and muscle simulation using Houdini.
FrankenMuscle
The Muscles & Skin system allows you to bring in modeled polygonal geometry, generate a multilayered simulation that mimics realistic muscle movements and skin effects from that geometry, and then export the simulation to your high-resolution geometry for integration into your shots.
Muscle Nodes
Here some of the nodes to look out for when working with Muscles in Houdini. These nodes let you add and configure muscles to work with your character or creature. Some of these nodes also support soft tissue simulation.
LEARNING RESOURCES
This comprehensive masterclass series is for both new and seasoned Houdini users. The masterclass covers geometry preparation for your muscles and bones, thorough walk-throughs of all the Houdini muscle nodes, and advanced specialty topics.
MUSCLES ARE AVAILABLE IN:
Houdini CORE* | Houdini FX | Houdini Indie | Houdini Education | Houdini Apprentice
* SOP LEVEL VELLUM-BASED TOOLS | NO OTIS SOLVER