Philip Billones

1011

About Me

Expertise
VFX Artist
Location
Australia

Low Level Magician. Grinding to level up Houdini magic.

Connect

Recent Forum Posts

controlling Hair Blending Method? July 31, 2020, 8:41 p.m.


This is a linear blend result from 1 guide input to a hairgen.
The blending method itself is hardcoded inside hairgencore node, So I guess I can't create a custom blending method (?) However I was wondering if anybody has figured out how to overwrite/create extra control for this flatness effect?

purple circles are for visuals only. Was thinking if there could be a way to control this on the generated curves (hair) themselves (there should be, its houdini after all) what attributes am I suppose to be manipulating here? orientation? twist?

Is there a way to assign a hotkey to the Guide Groom "Primitive group" parameter? Oct. 23, 2019, 1:19 a.m.

Looking for the exact same thing. Sad to know that it cannot be set as a hotkey. Hopefully there is a fix next update?

Can you also do normal Hard surface modelling in houdini, like in 3DsMax / Blender April 5, 2019, 8:33 a.m.

In short yes. It just requires a different kind of approach. I'm no expert and I'm still learning as well. Modeling wise, I feel like it does fall short compared to others in speed but then again I might retract this statement when I get use to Houdini (hopefully soon).
Anyway check out Fianna Wong's video on Hard Surface concept in Houdini https://vimeo.com/279931521 [vimeo.com]
You might get the idea of how to approach modeling in Houdini and its procedural nature.

Also check out Alexey Vanzhula's Direct Modeling HDA. Updated version should come out soon I think.