Markus Kösel
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Recent Forum Posts
Artifacts and bad resolution on uv-projected image texture July 30, 2017, 8:22 a.m.
Thanks for your help, jsmack. After wrapping my head around it once more i now understand the cause for my issues. Maybe my last post was a little misleading because i actually need the mantra render as final output.
Since the Indie render output is max 1920x1080, the texture on the dome (which only has a percentage amount of this resolution available on the final render) would be downscaled and thus, of course, looses detail from the original source. So i guess the only option would be to render bigger images with a full license.
These renders will be projected/beamed on a real dome by 10mtr diameter and artifacts can unfortunately be seen much better then at large scale…
Thanks again for your help! markus
Since the Indie render output is max 1920x1080, the texture on the dome (which only has a percentage amount of this resolution available on the final render) would be downscaled and thus, of course, looses detail from the original source. So i guess the only option would be to render bigger images with a full license.
These renders will be projected/beamed on a real dome by 10mtr diameter and artifacts can unfortunately be seen much better then at large scale…
Thanks again for your help! markus
Artifacts and bad resolution on uv-projected image texture July 29, 2017, 7:01 p.m.
Yes, it is with mantra. I guess at least in the viewport, the texture should “look” as detailed as the original “texture.png” but even if i project it on a 16x9 grid a lot of detail gets lost with my setup…
Maybe it is a limitation by indie license?
Maybe it is a limitation by indie license?
Artifacts and bad resolution on uv-projected image texture July 29, 2017, 7:12 a.m.
Hi everyone. I have a very basic question regarding the quality of image textures.
I have a 360° panoramic image, rendered in another application, which i want to use in houdini as texture on a half-sphere.
So far, i got it working with principled shader (base color texture) and a uvproject sop.
But, no matter how high the resolution of my image is (4k/8k), if you zoom in a little, the texture on the sphere has big staircase artifacts.
Would be very glad if someone could help me to improve the quality of my textured sphere.
Thank you, Markus
I have a 360° panoramic image, rendered in another application, which i want to use in houdini as texture on a half-sphere.
So far, i got it working with principled shader (base color texture) and a uvproject sop.
But, no matter how high the resolution of my image is (4k/8k), if you zoom in a little, the texture on the sphere has big staircase artifacts.
Would be very glad if someone could help me to improve the quality of my textured sphere.
Thank you, Markus