
Anas Alaa
Anas Alaa
About Me
EXPERTISE
Freelancer
INDUSTRY
Film/TV
Connect
LOCATION
Egypt
WEBSITE
Houdini Skills
Availability
Not Specified
My Tutorials
Recent Forum Posts
Udemy Tutorial: Mastering Houdini Simulation Custom Forces, June 24, 2025, 7:29 a.m.
Are you interested in creating custom velocity fields and custom forces for your Houdini FLIP, Pyro and Smoke Simulations?? Are you interested in building custom DOP networks and custom solvers?
This course on Udemy is for you!
Enroll it now from HERE [www.udemy.com]!
https://www.udemy.com/course/mastering-houdini-simulation-custom-forces-velocity-fields/?referralCode=374420356510272B5A71 [www.udemy.com]
Course Overview:
Take your Houdini simulations to the next level by mastering the art of custom velocity fields and forces. This advanced course is designed for artists and technical directors looking to gain full control over their simulations. Through real-world examples, we will explore a variety of techniques to create stunning motion effects using velocity volumes, custom forces, volume VOPs, and point clouds.
By the end of this course, you will have the ability to craft complex, Houdini dynamic simulations that behave exactly as you envision. Whether you're working with particles, smoke, FLIP water simulations or other volumetric effects, these techniques will help you stand out in the world of VFX and motion design.
What You’ll Learn:
How to create custom velocity fields for unique water, particle and smoke effects
Techniques for designing an ocean vortex with beautiful banding effect
Crafting custom curve forces to guide particle and smoke simulations
Utilizing complex geometry to generate unique force interactions
Creating a particles-to-word effect using object forces
Developing axis-related forces for controlled simulations
Applying velocity volumes in various ways, including:
POP Advect by Volume
Wind forces
Directional drag and full drag
Advanced techniques with Point Clouds and Volume VOPs for precision control
Create a curve force and axis force digital assets that can be used to control smoke and particle simulations
Course Breakdown:
Module 1: Ocean Vortex Effect
Designing a realistic vortex simulation
Using velocity banding for artistic control
Fine-tuning the look of fluid motion
Module 2: Curve-Driven Forces for Smoke & Particles
Creating custom curve forces
Directing smoke and particles along a path
Controlling force strength and falloff
Leveraging Point Clouds for volume manipulation
Customizing Volume VOP networks for precise effects
Debugging and optimizing simulations
Module 3: Forces & Complex Geometry
Using geometry to influence simulations
Crafting intricate force interactions
Case study: Real-world examples of geometric forces
Module 4: Particles to Word Effect
Transforming particles into text shapes
Managing object forces for controlled transitions
Enhancing readability and motion flow
Module 5: Axis-Based Forces for Dynamic Simulations
Applying forces relative to an axis
Rotational and directional force applications
Controlling turbulence and flow behavior
Understanding POP Advect by Volume
Blending velocity for natural movement
Wind, directional drag, and full drag techniques
Who This Course is For:
Intermediate to advanced Houdini users
VFX artists looking to master simulation control
Motion designers who want more precision in particle and smoke effects
Technical artists eager to dive into advanced Houdini workflows
Why Take This Course?
Learn industry-standard techniques used in professional VFX studios
Gain hands-on experience with practical, project-based lessons
Unlock the ability to create your own unique simulations
Elevate your skills and portfolio with high-end effects using Houdini
Course Requirements:
Basic knowledge of Houdini
A computer capable of running Houdini simulations
Passion for creating stunning, controlled simulations
Are you ready to take full control of your simulations? Enroll now and start mastering custom velocity fields and forces today!
Advanced Houdini DOP Simulation Techniques Course Jan. 28, 2025, 2:58 p.m.
COURSE PROMO
Course Results
COURSE LINK
https://anasvfx25.gumroad.com/l/dopsims [anasvfx25.gumroad.com]
or
https://payhip.com/b/kPATt [payhip.com]
24+ Hours of content
This is an advanced course dives into the world of DOPs (Dynamic Operators). If you are either a VFX artist, supervisor or a technical developer, you surely work with DOPs and Gas Microsolvers. This world seems so mysterious and difficult to understand.
This course will help you dive deeply into the world of DOPs and Gas Microsolvers and solve the mysterious puzzle of this complicated world.
First Section: Introduction and smoke solver anatomy (2 hrs and 15 mins)
We will talk about some basic maths needed in the course, volumes and volume types in Houdini and the simple anatomy of the smoke solver, this means the basic gas microsolvers that are used to build a simple smoke solver that handles a simple smoke simulation.
Second Section: Masking and Detailing Simulations (11 hrs)
The richest chapter in this course. We will talk about noise in Houdini in details, then we will talk about vector operators like curl, gradient, divergence, laplacian and curvature. Then we will talk about detailing and masking smoke and Pyro simulations in Houdini.
Firstly, we will talk about the preset already made Gas Microsolvers that are used to add details to the smoke simulations like the Gas Turbulence, Gas Shredding, Gas Vortex Confinement and Gas Disturb. We will not only talk about the settings of these nodes and how they are used, but we are also going to learn how to build them from scratch using Gas Microsolvers which gives you a core knowledge about the world of DOPs and Gas Microsolvers. You will learn how to create these systems from scratch. I am pretty sure that if you learn how to make these nodes from scratch using Gas Microsolvers, you will be able to understand DOP networks and Gas Microsolvers deeply and will be able to build your own systems and advanced techniques in DOP simulations. So we will create them from scratch and go through the math behind them, so we will use so many Microsolvers like the gas match field, gas analysis, gas linear combination, gas field VOP and more.
Then after talking about the usual ready made ways to detail smoke sims, we are going to create our own custom way of detailing smoke simulations and we will learn how to create custom masks using different things in Houdini and we will put all of that into an OTL to be used in any simulation
Third Section: Custom Forces and Velocity Fields (8 hrs)
We are going to create custom velocity fields and forces to control simulations.
First we are going to create a custom velocity field to get an ocean vortex effect with great banding effect. Then, we are going to create custom curve forces that drive smoke or particle simulations according to a curve. Then, we are going to learn how to create custom forces that work with complex geometry to get an interesting result. Then, we are going to create an interesting particles to word effect to learn how to deal with to object force situation. Then, we are going to learn how to create forces related to an axis. We are also going to learn different ways to apply velocity volumes in simulations like POP Advect by volume and also our ways to blend the velocity in the simulation or applying them as wind, directional drag or full drag. This chapter entails using of a lot of advanced things like point clouds and Volume VOPs to manipulate volumes.
Fourth Section: SOP Geometry Data and SOP Solver (3 hrs)
We are going to deal with geometry data and sop solver in DOPs, so we are going to create a snow simulating system and learn how to simulate sand and snow using gas sand forces, SOP solver and impact data
Then we are going to learn how to create an interesting lava melting effect using SOP solver.
Then we are going to learn how to mask and detail water simulations using SOP solvers
This course will give you very deep knowledge in the world of DOP networks... after it, you will have very solid base in DOPs, you will have so much better understanding of the workflow in DOPs. You will be able to create your own systems of custom simulations in DOP networks.
MIX Training - Understanding fluid solvers Oct. 18, 2017, 12:02 p.m.
Volume 1 will be about the math behind the stuff. starting with Calculus 1 (Differential Calculus) basics and explaining the stuff we will need later on. Then , Calculus 2 (Integral Calculus) ,then , Calculus 3 (which is the most important and called Multi-variable Calculus)a .I will also tend to some Linear Algebra concepts we will use.
Learn More at MIX Training mixtrn.com/course/understanding-fluid-solvers-volume-1/
Learn More at MIX Training mixtrn.com/course/understanding-fluid-solvers-volume-1/