Andi Farhall

Andi Farhall

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
United Kingdom
WEBSITE

Houdini Skills

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Not Specified

Recent Forum Posts

looking for thoughts, suggestions, techniques... April 10, 2026, 9:55 a.m.

I'm currently doing some tv work that has lots of animation of objects into place, you know the stuff, fly 1000 glass panels into this sky scraper, or 1000 stone blocks into an ancient structure. I'm generally an all in "one geo node" bloke, and my core technique for this specific task is to have my geo in both a final position and a start position and user a linear interpolate to blend between the 2, and use proximity to some animated object to drive the blend, and up till now this has been fine, but I am now running into the overhead of doing everything as a shape animation rather than a straight up transform at object level.

Thinking about how I would have done this in softimage it would have been done by building a massive hierarchy using a copy and transform, then doing the same simple animated transform to each piece, then using "sequence animation" to offset the animation. It would work, but could be annoying to set up, but it feels like I would have had more control over things, not least 3 keyframes rather than the 2 of my lerp setup.

Seems like there are no tools whatsoever for doing stuff at object level, am I missing something, or have you all written a load of custom scripts for doing this type of thing?

Variations in dops/sop solver behaviour from 19.5 to 20.5 Feb. 27, 2025, 10:14 a.m.

Bug reported as #144524

Variations in dops/sop solver behaviour from 19.5 to 20.5 Feb. 24, 2025, 5:59 a.m.

Simple technique, use a sop solver in dops to add a bit of velocity to a flip sim...

In v19.5 I can see the effect whilst inside the sop solver, this is what I'm used to.

In v20.0 I don't get the same update, I have to jump up to the dop level to see the effect.

In v20.5 I can see the effect whilst inside the sop solver again, but, when I jump up to the dop level it behaves as if the simulation is disabled. I need to go up again out of the dop network to get it to work again.

Before I submit a bug report about the behaviour in 20.5 I wanted to see if it rang any bells here first?


cheers,

A.