Anton Moss

AntonMoss

About Me

EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics  | Design  | Film/TV

Connect

LOCATION
Union City, United States
WEBSITE

Houdini Skills

ADVANCED
Crowds  | Solaris  | Mantra  | Karma  | Lighting
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Cloth  | PDG  | VEX  | Python
BEGINNER
Character Rigging  | Hair & Fur

Availability

Not Specified

Recent Forum Posts

IK/FK switch generated from apex limb component: question Aug. 19, 2026, 8:27 p.m.

Here's another solution that I think works pretty well. I initially thought about going through the apex graphs to set up some bidirectional control, but then realized very quickly that you can run into some "conditional" issues, and the menu items, abstract controls, ik/fk, are pretty complicated under the hood. Then I remembered you can trigger selections by selecting a object, similar to what you see in the autorig component for the hand/fingers. What you're seeing here is a tool that allows you to specify a trigger, and when that trigger is pressed, it will then select any number of specified controls, in this case, the configs for the arms and legs.



Make sure you drop the am_TriggerSelection.1.0.bgeo component into your ../Documents/houdiniXX/apexcomponent directory.

IK/FK switch generated from apex limb component: question Aug. 19, 2026, 3:10 p.m.

If you used the autorig builder, this might be an easier option for you in the meantime. Select the Main_Manager>Select All Configs, then set the ikfkblend to 0 or 1.

IK/FK switch generated from apex limb component: question Aug. 19, 2026, 1:29 p.m.

There is a method, it's a little involved if you don't like modifying graphs, but I'll upload a setup shortly.