Anton Moss

AntonMoss

About Me

EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics  | Design  | Film/TV

Connect

LOCATION
Union City, United States
WEBSITE

Houdini Skills

ADVANCED
Crowds  | Solaris  | Mantra  | Karma  | Lighting
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Cloth  | PDG  | VEX  | Python
BEGINNER
Character Rigging  | Hair & Fur

Availability

Not Specified

Recent Forum Posts

It seems that the bicycle gear chain can't be implemented in July 2, 2026, 5:17 a.m.

Mark Wallman
Hi. Im following this thread.

I have grabbed your zip file. If I view your am_chain node the chain vanishes. Does your am_chain.2.0.bgeo need to be copied somewhere (i'm guessing that is the issue).

Best. Mark

Yes, make sure you copy the folders, apexcomponent and apexgraph, and put those in your $HOME directory for houdini. Windows - C:\Users\Username\Documents\houdiniX.Y

It seems that the bicycle gear chain can't be implemented in July 2, 2026, 3:23 a.m.

As promised. I've attached the needed subgraph and component you'll need for this to work, along with the hip file.

How to achieve Maya-like reverse foot behavior in APEX? June 30, 2026, 6:46 p.m.

esttri
ahhh very cool! Thanks so much for sharing this @AntonMoss !!!
i have seen quite a lot of flavours of reverse feet in maya. for now the default reverse foot is fairly classic and we kepts the foot roll on purpose seperate on the abstract controls and leave all reverse pivots exposed. It is a fairly save middle ground between giving something for automation, but also expose maximum control.

Just sharing a moment of what i have seen and also done in production, and the realities of it. Cause i got burned with that too
Coupling main controls to automated behavior always looks amazing and is super fun to build for a rigger, unfortunately you can get you proper pushback from some animators. And then you spend a lot of time building that automation and it looks very awesome and you are soooo happy as a rigger, but the animators instantly turn it off cause they can not set the exact angle they want to set when then want to set it.

This is of course just what i have seen so far and absolutely nothing speaks against building a setup like this. Thats the cool part about rigging that there are so many different solutions and so many different types of animators . I can only recommend to really ask your animators if they like automated setups before adding them, to save yourself and the animators a moment of unhappiness

This is invaluable information, thank you. I've heard similar animator headaches caused by parenting Pole Vectors to joints so they follow rotation and translation. Cool rigging concept and useable for some animators but not others.