Anton Moss
AntonMoss
About Me
EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics | Design | Film/TV
Connect
LOCATION
Union City,
United States
WEBSITE
Houdini Skills
ADVANCED
Crowds | Solaris | Mantra | Karma | Lighting
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Motion Editing | Animation | Cloth | PDG | VEX | Python
BEGINNER
Character Rigging | Hair & Fur
Availability
Not Specified
Recent Forum Posts
Abstract Controller Slider Snapping Oct. 20, 2026, 6:52 p.m.
In H22, is there a way to disable the axis snapping behaviour on the abstract controls so that it mimics the behaviour from H21? I understand the benefit of disabling blended movement between the X and Y axes for animation, but in my case, I'd like to show off a rig in my viewport and prefer the smoother interactivity from H21 in this particular case.
Asking the experts about Apex's ifbegin issue Sept. 15, 2026, 5:48 p.m.
guoli
Really feel embarrassed, recently I’ve been asking the most questions on the forum, probably because I’m the dumbest.
I made a small scene and want A to move toward B by one unit, like 0.1cm or so. When reaching a set distance condition, B would move or rotate.
I know Apex has ifbegin, but I’ve been messing around for a long time and still don’t know how to use it properly.
Oh, I’m a bit of a dummy, so I’m coming to ask you guys!
It would be great if you can provide a file.
Thanks, everyone.
I wouldn't use an ifbegin for this particular task. Check out the attached example. You can use the local xform fit method(the method used in the file), or measure the distance between the 2 joints, or use the new set-driven key functionality.
Asking the experts about Apex's ifbegin issue Sept. 15, 2026, 4:35 p.m.
guoli
Houdini 22.0.429 and later versions seem to have removed this feature. If there are a lot of nodes, it's hard to find the target node you need.
Yeah, this is bugged. I was running into the same issue and just submitted a bug report.