Giacomo Arteconi
ArteconiCGI
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Dripping Liquid texturing an object. April 26, 2021, 3:30 p.m.
Hello Krueger,
thanks for your help.
I'll try this right now.
Yes, the liquid morphs into the object.
thanks for your help.
I'll try this right now.
Yes, the liquid morphs into the object.
Dripping Liquid texturing an object. April 25, 2021, 7:13 a.m.
Hi All,
I am a new Houdini user so I apologise if this topic has already discussed in the past.
I have searched the forum and I couldn't find exactly what I am looking for so here I am asking for help.
This is what I am trying to achieve:
- I have a white object in the scene
- A FLIP emitter drips paint in two colours from above the object
- The paint cover the object conforming to its shape and the colours of the paint reveal the texturing.
- Essentially the two colours are mixed or not ordered at the beginning of the emission but have to be in a specific place to match the texturing at the end of the simulation.
These are the challenges I am having a hard time to figure out:
How can I drive the texture through the liquid to get into the correct place to match the texture?
How do I transition from the dripped paint to its original shape?
How do I do this maintaining the texturing in position between the two objects?
I have browsed the forum and watched enough tutorial online but I couldn't solve this.
I think the rest attribute would be of help but I am not sure how to use it.
I also looked into wetmaps.
Last, I understand that to simulate paint it is good to have clusters of particles with different viscosity.
Thanks!
I am a new Houdini user so I apologise if this topic has already discussed in the past.
I have searched the forum and I couldn't find exactly what I am looking for so here I am asking for help.
This is what I am trying to achieve:
- I have a white object in the scene
- A FLIP emitter drips paint in two colours from above the object
- The paint cover the object conforming to its shape and the colours of the paint reveal the texturing.
- Essentially the two colours are mixed or not ordered at the beginning of the emission but have to be in a specific place to match the texturing at the end of the simulation.
These are the challenges I am having a hard time to figure out:
How can I drive the texture through the liquid to get into the correct place to match the texture?
How do I transition from the dripped paint to its original shape?
How do I do this maintaining the texturing in position between the two objects?
I have browsed the forum and watched enough tutorial online but I couldn't solve this.
I think the rest attribute would be of help but I am not sure how to use it.
I also looked into wetmaps.
Last, I understand that to simulate paint it is good to have clusters of particles with different viscosity.
Thanks!