Giacomo Arteconi

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Recent Forum Posts

Dripping Liquid texturing an object. April 26, 2021, 3:30 p.m.

Hello Krueger,

thanks for your help.
I'll try this right now.

Yes, the liquid morphs into the object.

Dripping Liquid texturing an object. April 25, 2021, 7:13 a.m.

Hi All,
I am a new Houdini user so I apologise if this topic has already discussed in the past.
I have searched the forum and I couldn't find exactly what I am looking for so here I am asking for help.
This is what I am trying to achieve:

- I have a white object in the scene
- A FLIP emitter drips paint in two colours from above the object
- The paint cover the object conforming to its shape and the colours of the paint reveal the texturing.
- Essentially the two colours are mixed or not ordered at the beginning of the emission but have to be in a specific place to match the texturing at the end of the simulation.

These are the challenges I am having a hard time to figure out:

How can I drive the texture through the liquid to get into the correct place to match the texture?
How do I transition from the dripped paint to its original shape?
How do I do this maintaining the texturing in position between the two objects?

I have browsed the forum and watched enough tutorial online but I couldn't solve this.
I think the rest attribute would be of help but I am not sure how to use it.
I also looked into wetmaps.
Last, I understand that to simulate paint it is good to have clusters of particles with different viscosity.

Thanks!