
Philipp von Preuschen
CYTE
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Animation | Lighting
INTERMEDIATE
Environments | Digital Assets | Character Rigging | Cloth | Pyro FX | Fluids | Destruction FX | PDG | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Character UV viewport render Aug. 13, 2025, 7:15 a.m.
right click your node. save - Texture Uv to image.
Cheers
CYTE
Cheers
CYTE
Object Display and Takes July 25, 2025, 3 a.m.
This is auto take mode:
Object Display and Takes July 23, 2025, 4:46 p.m.
Every take is a child of the main take. By default each parameter and flag on the nodes in a child take are locked. You can right click on a parameter while in a child take and select to „include in take“. now the parameter is editable and can have a different value than the main take.
This can also be achieved by Activating auto takes in take drop down. now every parameter and node flag can be chaged in the child take. and every change will be an override to the main takes settings.
This is how this works.
The thing one has to keep in mind is not to change stuff in child takes and then wondering why the main take looks different.
So auto take should be used consciously.
cheers
CYTE
This can also be achieved by Activating auto takes in take drop down. now every parameter and node flag can be chaged in the child take. and every change will be an override to the main takes settings.
This is how this works.
The thing one has to keep in mind is not to change stuff in child takes and then wondering why the main take looks different.
So auto take should be used consciously.
cheers
CYTE