Philipp von Preuschen
CYTE
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Animation | Lighting
INTERMEDIATE
Environments | Digital Assets | Character Rigging | Cloth | Pyro FX | Fluids | Destruction FX | PDG | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Duplicate geos in the viewport (like Maya) Oct. 27, 2025, 11:33 a.m.
Sry, to intervene here. But to me copy and pasting a thousand times doesnt sound very Houdini-ish. Are you sure this is the way you want to approach this?
Cheers
CYTE
Cheers
CYTE
Supercharged H20 extension (TouchDesigner Style) Oct. 13, 2025, 2:44 p.m.
Thanks, man,
You are the best!
I was hoping to toggle between these two.
WorkLight or Scene Light.
Is that possible, too?
You are the best!
I was hoping to toggle between these two.
WorkLight or Scene Light.
Is that possible, too?
Supercharged H20 extension (TouchDesigner Style) Oct. 13, 2025, 10:52 a.m.
@animatrix
In the utility_ui I use "toggle Headlight normal light" in 20.5 alot.
Do you know how it has to be changed to work with H21 Work Lights?
Cheers
CYTE
In the utility_ui I use "toggle Headlight normal light" in 20.5 alot.
Do you know how it has to be changed to work with H21 Work Lights?
def toggleHeadlightNormalLighting(): with hou.undos.disabler(): viewport = getPaneTabUnderCursorOrFirstInstance(hou.paneTabType.SceneViewer) settings = viewport.curViewport().settings() lighting = hou.viewportLighting.Normal if settings.lighting() == hou.viewportLighting.Headlight else hou.viewportLighting.Headlight settings.setLighting(lighting)
Cheers
CYTE