Philipp von Preuschen

CYTE

About Me

EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Hamburg, Germany

Houdini Skills

ADVANCED
Procedural Modeling  | Animation  | Lighting
INTERMEDIATE
Environments  | Digital Assets  | Character Rigging  | Cloth  | Pyro FX  | Fluids  | Destruction FX  | PDG  | VEX

Availability

I am available for Freelance Work

Recent Forum Posts

Duplicate geos in the viewport (like Maya) Oct. 27, 2025, 11:33 a.m.

Sry, to intervene here. But to me copy and pasting a thousand times doesnt sound very Houdini-ish. Are you sure this is the way you want to approach this?

Cheers
CYTE

Supercharged H20 extension (TouchDesigner Style) Oct. 13, 2025, 2:44 p.m.

Thanks, man,

You are the best!
I was hoping to toggle between these two.
WorkLight or Scene Light.
Is that possible, too?

Supercharged H20 extension (TouchDesigner Style) Oct. 13, 2025, 10:52 a.m.

@animatrix
In the utility_ui I use "toggle Headlight normal light" in 20.5 alot.
Do you know how it has to be changed to work with H21 Work Lights?

def toggleHeadlightNormalLighting():
    with hou.undos.disabler():
        viewport = getPaneTabUnderCursorOrFirstInstance(hou.paneTabType.SceneViewer)
        settings = viewport.curViewport().settings()
        lighting = hou.viewportLighting.Normal if settings.lighting() == hou.viewportLighting.Headlight else hou.viewportLighting.Headlight
        settings.setLighting(lighting)

Cheers
CYTE