Cake Kid
Cake Kid
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Cloth deformation / Dynamic subdivision? March 6, 2014, 12:47 p.m.
Oh, that's perfect, works perfectly fine now. Thank you very much!!!
Cloth deformation / Dynamic subdivision? March 5, 2014, 7:22 a.m.
Hello,
thank you so much for the reply, help and hip files, they were really usefull!
I've tried the multisolver with sop containing subdividing, but when I add them all together, my paper doesn't react with other static objects. Basically, in my scene I have a ball which is scaling down and a paper inside it, which is getting compressed by this ball. I was thinking, that in the beginning of the animation, I would like to pass low poly paper to cloth solver (because it creates bigger more realistic folds). But then when paper is getting way too deformed, it topology would get subdivided, so there is more detail, more creases and intersection of faces would be eliminated. I tried applying your approach, but I think I am missing something. I've never used multisolver, so it is a bit confusing. I am attaching a file with my solvers, maybe it's just a small detail i missed.
Thank you again, I really appreciate your time :wink:
thank you so much for the reply, help and hip files, they were really usefull!
I've tried the multisolver with sop containing subdividing, but when I add them all together, my paper doesn't react with other static objects. Basically, in my scene I have a ball which is scaling down and a paper inside it, which is getting compressed by this ball. I was thinking, that in the beginning of the animation, I would like to pass low poly paper to cloth solver (because it creates bigger more realistic folds). But then when paper is getting way too deformed, it topology would get subdivided, so there is more detail, more creases and intersection of faces would be eliminated. I tried applying your approach, but I think I am missing something. I've never used multisolver, so it is a bit confusing. I am attaching a file with my solvers, maybe it's just a small detail i missed.
Thank you again, I really appreciate your time :wink:
Cloth deformation / Dynamic subdivision? Feb. 26, 2014, 7:06 p.m.
Hello,
I am trying to create a paper deformation by using cloth. I fold the cloth and make it interact with a torus, but it always goes back to its original shape. If you imagine paper deformation: when you fold it and run through the fold with your hand, it doesn't stay as it was before. The fold will be strong and visible. But what my cloth simulation does is, that it goes back to its original shape after the torus runs through it. Am I choosing a wrong approach? Is the cloth not suitable to approach paper like simulation? I am also trying to achieve dynamically subdividing faces which are affected by the deformation, meaning: when the cloth is deforming too much, the faces which are being affected by the deformation will subdivide. How could I get the data that say how much the face is being affected by the deformation?
I am attaching a hip file, I hope it will be easier to understand what I am trying to do.
Thank you for your time :}
I am trying to create a paper deformation by using cloth. I fold the cloth and make it interact with a torus, but it always goes back to its original shape. If you imagine paper deformation: when you fold it and run through the fold with your hand, it doesn't stay as it was before. The fold will be strong and visible. But what my cloth simulation does is, that it goes back to its original shape after the torus runs through it. Am I choosing a wrong approach? Is the cloth not suitable to approach paper like simulation? I am also trying to achieve dynamically subdividing faces which are affected by the deformation, meaning: when the cloth is deforming too much, the faces which are being affected by the deformation will subdivide. How could I get the data that say how much the face is being affected by the deformation?
I am attaching a hip file, I hope it will be easier to understand what I am trying to do.
Thank you for your time :}