David Berrocoso
DBerrocoso
About Me
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Transform Geometry Data from Origin to ABC Data. Oct. 27, 2017, 12:13 p.m.
Hello,
I´m trying to figure it out how to deform an Alembic object into 0,0,0 and apply the transformation imported after those deformations.
To do that I´m using “Transform Geometry To World Space” unchecked from the Alembic Node (inside SOP) to get the object in 0,0,0. Once I did that my idea is parent that to an Alembic XForm node to apply the world transformation from the ABC but I´m not finding any way and neither information about how to do it.
I´m new with the workflow with Alembic Files, sorry if the information is not as complete as expected. Thanks in advance.
Thanks,
DB.
I´m trying to figure it out how to deform an Alembic object into 0,0,0 and apply the transformation imported after those deformations.
To do that I´m using “Transform Geometry To World Space” unchecked from the Alembic Node (inside SOP) to get the object in 0,0,0. Once I did that my idea is parent that to an Alembic XForm node to apply the world transformation from the ABC but I´m not finding any way and neither information about how to do it.
I´m new with the workflow with Alembic Files, sorry if the information is not as complete as expected. Thanks in advance.
Thanks,
DB.