El_Duderino
El_Duderino
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Custom File Importer Nov. 14, 2014, 11:58 a.m.
OK, thanks tamte.
I just started learning Houdini.
So, using
hou.node('/obj/Blender_fbx/_001_Junk_Body/_001_Junk_Body_capture').geometry().points().attribValue(“boneCapture”)
will give me the bone ID,weight pairs and then I can use those IDs with
hou.node('/obj/Blender_fbx/_001_Junk_Body/_001_Junk_Body_capture').geometry().pointAttribs().indexPairPropertyTables().stringPropertyValueAtIndex(“pCaptPath”,ID)
for the bone path.
I just started learning Houdini.
So, using
hou.node('/obj/Blender_fbx/_001_Junk_Body/_001_Junk_Body_capture').geometry().points().attribValue(“boneCapture”)
will give me the bone ID,weight pairs and then I can use those IDs with
hou.node('/obj/Blender_fbx/_001_Junk_Body/_001_Junk_Body_capture').geometry().pointAttribs().indexPairPropertyTables().stringPropertyValueAtIndex(“pCaptPath”,ID)
for the bone path.
Custom File Importer Nov. 13, 2014, 12:03 p.m.
I'm creating a file importer using python and I can create a custom SOP to import geometry and bones without any problem, but I'm totally stuck on how to import the weight data.
Looking at an imported fbx file, it looks like I need capture, override, and deform nodes. It looks like the override node is handling the weight data, but I can't find any information in the python documentation anywhere about bones or geometry capture etc. I'm guessing this is why I couldn't find any other python based importers for Houdini…… :?
Looking at an imported fbx file, it looks like I need capture, override, and deform nodes. It looks like the override node is handling the weight data, but I can't find any information in the python documentation anywhere about bones or geometry capture etc. I'm guessing this is why I couldn't find any other python based importers for Houdini…… :?