Eric Sheng

EricSheng

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In Unity only can read uv(vector 2) attribute March 17, 2019, 5:24 a.m.

seelan
In tomorrow's build, when importing meshes, UVs of tuple size 2, 3, and 4 will be supported, as well as UV sets from 1 to 8 (i.e. uv, uv2, uv3, …, uv8).
Thanks, I really appreciate your quick support.

Bezier curves with handle March 1, 2019, 7:46 p.m.

Chrisd
Ah ok. But H 17,5 could be very far may be…

In fact, I'm trying to create a cylinder primitive, in Bezier.
I would like to edit each row and each columns in Bezier mode. (with handles if possible :-))

Even if each bezier curve (row and columns) is in a separate panel, as soon as I can edit them precisely.

Any idea ?
Thanks

Chris
Actually, H17.5 is coming just next week.

In Unity only can read uv(vector 2) attribute Jan. 24, 2019, 9:10 p.m.


I find Houdini Engine only convert uv attribute to Vector2 variable, which will lose the uv.2, uv.3 data obviously.
I try to change some code, and it works well, now I can read uv.2 data in shader correctly. I think Houdini Engine need to support the Vector4 for uv attribute, which is quite useful for especially VFX stuffs.