Evan Peignet

EvanP

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VFX Artist
Location
France
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Recent Forum Posts

Blur multiple heightfield layers June 24, 2019, 5:10 a.m.

Hi,

Did you try to put * in the Blur Layer ? * means it selects all the elements. You can put * ^height ^mask to select all except height and mask.

Using * worked for me, it blurred my height field and my mask too.

Alembic animation + Disintegration Collison. PLEASE HELP ME! June 21, 2019, 5:37 a.m.

Hi,

If you want your particle simulation to interact with the hand, add a staticobject in your popnet and merge it after your popsolver. In the staticobject, set the path of your hand geo, and check “Use Deforming Geometry” and “Use object transform”.

By the way, is the grenade itself interacting with the hand animation ?
If not, you can achieve it by doing a RBD sim of your grenade with your hand as collision as well.
Then you can use this new grenade animation in your popnet (and of course, set the hand as collider again).

I hope that helped. Have a good day!

store abc's animation coordinates and read it back June 21, 2019, 5:24 a.m.

Hi,

Maybe you can use chop to store the position and then read it back. But the chop itself would of course read the datas from the abc, so you might have to cache your channel. I don't know if it would really be faster.

What do you want to use that for ? Do you have an example or hip ?