EZiniT .
EZiniT
About Me
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LOCATION
London,
United Kingdom
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Character Rigging | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Mantra | Karma | Lighting | Pyro FX | Fluids | Destruction FX | Realtime FX | PDG | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Will AI replace Houdini in the future? Jan. 2, 2026, 1:54 p.m.
Houdini 21 actually uses AI already, check out the "Machine Learning" pages in the help docs....SideFX said they have
been heavily invested in researching AI and how it can be used to improve Houdini but it will be done ethically.
Any algorithms and techniques for simulation will replace/become default if they do the job better....why wouldn't they?
See "two minute papers" on youtube for some great examples.
been heavily invested in researching AI and how it can be used to improve Houdini but it will be done ethically.
Any algorithms and techniques for simulation will replace/become default if they do the job better....why wouldn't they?
See "two minute papers" on youtube for some great examples.
Dynamic Grid Animation with different growing objects Dec. 31, 2025, 1:13 p.m.
Hello Daniel, looks like you have a plenty of material to work with now.
Attached is a minor update to my previous post improving the processing speed quite considerably by compiling the for loop.
Happy New Year!
Attached is a minor update to my previous post improving the processing speed quite considerably by compiling the for loop.
Happy New Year!
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Dynamic Grid Animation with different growing objects Dec. 29, 2025, 11:15 p.m.
Daria Togunova has a nice tutorial of how to create a dynamic grid on youtube called "Creating a Dynamic Grid Animation in Houdini" I guess you have seen that, if not it's worth a watch.
To expand on the "matchsize" so you can see it in action, attached is an alternative simplified version of a dynamic grid and
how to use the "matchsize" node to fit different objects to each grid location.
This should be more helpful and give a starting point to go forward a bit easier.
Cheers!
To expand on the "matchsize" so you can see it in action, attached is an alternative simplified version of a dynamic grid and
how to use the "matchsize" node to fit different objects to each grid location.
This should be more helpful and give a starting point to go forward a bit easier.
Cheers!
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