Recent Forum Posts
Solaris and USD advantages for one-person teams? Feb. 18, 2020, 4:46 a.m.
Great, so all HDAs can be included with the dynamic payloads condition in the prim layer (USD Container Object). In other words, reference the HDAs as dynamic load to automatically load the entire asset into the USD system, before rendering. I am impressed by the scalability of this system. Great, thanks tamte.
Solaris and USD advantages for one-person teams? Feb. 17, 2020, 4:09 p.m.
tamteInteresting what you say, would it work like the cache nodes? similar.
it has been mentioned that Sesi is planning to implement Hengine as a Dynamic Payload, in which case I can imagine you can still use HDAs as porcedural generators of USD subgraphs, that will be created during USD scene composition rather than having to be saved as .usd to disk for every variation of your HDA parameters
Mac Pro, Metal & moving forward Feb. 11, 2020, 5:03 a.m.
Render times are NOT similar, they vary wildly, in no small part to the API of said renderers.
Along with bunch of other Magic. The Monte Cristo is not what you think.
Ah Pbdj the Jos Stam / Aghiles tech! Amazing.
Of course, they are not similar, because it is very difficult to configure two engines at 100% of the same quality, but if you could configure it and share the same shaders in OSL or C ++, you will see that they are very similar there are almost no differences, why than? Algorithms are what they are.