Gael Lendoiro
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Recent Forum Posts
Render to texture from high to low poly mesh with Redshift Jan. 12, 2023, 9:20 a.m.
Hello.
I'm wondering if it is possible to make a render to texture from low poly object to high poly object mesh.
3dsmax has this feature but I can't find a way to do it in Houdini.
I don't want just texture baking, I need full render baked.
Houdini has the bake texture node but I think is only for mantra, isn't it? I need to do it with redshif.
What I'm looking for is something like this:
https://myosis.gumroad.com/l/lIMKB?layout=profile [myosis.gumroad.com]
https://youtu.be/QCUHXWvW_2M [youtu.be]
I'm wondering if it is possible to make a render to texture from low poly object to high poly object mesh.
3dsmax has this feature but I can't find a way to do it in Houdini.
I don't want just texture baking, I need full render baked.
Houdini has the bake texture node but I think is only for mantra, isn't it? I need to do it with redshif.
What I'm looking for is something like this:
https://myosis.gumroad.com/l/lIMKB?layout=profile [myosis.gumroad.com]
https://youtu.be/QCUHXWvW_2M [youtu.be]
Bevel corners of a grid in "crease" mode Jan. 10, 2023, 2:54 p.m.
Hello.
I can't find a simple way to do a bevel in crease mode on a flat grid like I can do it in a extruded grid.
Is it possible to do it without making a complex VEX coding?
I'm sure it has to be a way.
I can't find a simple way to do a bevel in crease mode on a flat grid like I can do it in a extruded grid.
Is it possible to do it without making a complex VEX coding?
I'm sure it has to be a way.
Polyextrude does not preserve point groups Jan. 2, 2023, 3:03 p.m.
Edge groups are lost too.
I'm afraid Aizatulin workaround is not possible with edges, isn't it?
I'm afraid Aizatulin workaround is not possible with edges, isn't it?