Greg Bollella

GregBollella

About Me

EXPERTISE
Generalist
INDUSTRY
Design

Connect

LOCATION
Redwood City, United States

Houdini Skills

ADVANCED
Python
INTERMEDIATE
Procedural Modeling  | Character Rigging  | VEX
BEGINNER
Environments  | Animation  | Hair & Fur  | Cloth  | Solaris

Availability

I am available for Contract Work

Recent Forum Posts

Simple Incrementing Counter Dec. 13, 2025, 8:55 a.m.

EZiniT
Try "floor(@Frame/24) it will simply increment the counter by 1 every 24 frames (working outside of a solver)


Hope that helps.

Image Not Found

Thanks I see this. I also need to get the simulated/animated geometry through the solver as well. I know I have to wire opinput 1 to output somehow but can't get the wiring right.

Any ideas?

Greg

Simple Incrementing Counter Dec. 12, 2025, 7:44 p.m.

Downstream of a Vellum simulation with animation after I use a Point Deform SOP to merge the simulation mesh with a high-res version I want to implement a simple counter. The counter should increment by one each time when @Frame % N == 0;

The counter will be used downstream to compare against @class generated by a Connectivity node.

Seems like something so fundamental to programming should be fairly straightforward but I'm having a heck of a time. I'm using a SOP Solver and things sort of work but not quite right.

What is the preferred workflow/nodes to use for this?

Thanks,
Greg

Layers in FLIP Sim Oct. 20, 2025, 7:08 p.m.

Thanks!!