Greg Bollella
GregBollella
About Me
EXPERTISE
Generalist
INDUSTRY
Design
Houdini Skills
ADVANCED
Python
INTERMEDIATE
Procedural Modeling | Character Rigging | VEX
BEGINNER
Environments | Animation | Hair & Fur | Cloth | Solaris
Availability
I am available for Contract Work
Recent Forum Posts
Simple Incrementing Counter Dec. 13, 2025, 8:55 a.m.
EZiniT
Try "floor(@Frame/24) it will simply increment the counter by 1 every 24 frames (working outside of a solver)
Hope that helps.Image Not Found
Thanks I see this. I also need to get the simulated/animated geometry through the solver as well. I know I have to wire opinput 1 to output somehow but can't get the wiring right.
Any ideas?
Greg
Simple Incrementing Counter Dec. 12, 2025, 7:44 p.m.
Downstream of a Vellum simulation with animation after I use a Point Deform SOP to merge the simulation mesh with a high-res version I want to implement a simple counter. The counter should increment by one each time when @Frame % N == 0;
The counter will be used downstream to compare against @class generated by a Connectivity node.
Seems like something so fundamental to programming should be fairly straightforward but I'm having a heck of a time. I'm using a SOP Solver and things sort of work but not quite right.
What is the preferred workflow/nodes to use for this?
Thanks,
Greg
The counter will be used downstream to compare against @class generated by a Connectivity node.
Seems like something so fundamental to programming should be fairly straightforward but I'm having a heck of a time. I'm using a SOP Solver and things sort of work but not quite right.
What is the preferred workflow/nodes to use for this?
Thanks,
Greg
Layers in FLIP Sim Oct. 20, 2025, 7:08 p.m.
Thanks!!