Adam S.
Harrison_F
About Me
A 3D
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Generalist
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Film/TV
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Philadelphia,
United States
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Recent Forum Posts
AO Exclusion Feb. 24, 2025, 3:11 p.m.
Second time poster long time reader. Generally I've found what I need to know from reading through other issues. I couldn't find anything helpful this time.
Here's the goal. Create a few AO passes that have some objects casting AO but not receiving. In Mantra this would be done using "Object Scope". In Arnold you would use "Trace Sets". I'm not finding anything similar in Karma/Solaris. I'm curious how you all might do this?
The only solution I could think of is creating multiple AO AOVs. I attached a scene as an example. Let me know your thoughts! Thanks!
Here's the goal. Create a few AO passes that have some objects casting AO but not receiving. In Mantra this would be done using "Object Scope". In Arnold you would use "Trace Sets". I'm not finding anything similar in Karma/Solaris. I'm curious how you all might do this?
The only solution I could think of is creating multiple AO AOVs. I attached a scene as an example. Let me know your thoughts! Thanks!
Using Layer Mix with Direct and Indirect Lighting Oct. 12, 2017, 12:40 p.m.
Hi! I have a principal shader and a skin shader piping into a layer mix within a material builder. I cannot figure out how to get Mantra render out Direct and Indirect Lighting. It all renders black.
Base Color, Diffuse Color, Specular Color, SSS Color, my custom exports are working. I have baking turned on in my mantra node. Unfortunately what I need for the base composite is not.
Hopefully someone can help!
Thanks!
Base Color, Diffuse Color, Specular Color, SSS Color, my custom exports are working. I have baking turned on in my mantra node. Unfortunately what I need for the base composite is not.
Hopefully someone can help!
Thanks!