Samuel Fortin
Helloween
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Recent Forum Posts
Applying displacement only on lava crust July 6, 2019, 9:59 p.m.
Thx for the reply Marc.I think i finally understood what you mean.gonna try these solutions you are a big help.
Applying displacement only on lava crust July 5, 2019, 11:28 p.m.
thanks for the reply Marc.So if i understand correctly i can pipe down a wrangle after the material node on the sop level and write a little bit of code like
if f@temperature < 0.2
f@displacement = 1 or something like that to affect it only where the temperature attributes is low. But what if i want the displacement to increase as the temperature become lower with a certain threshold being fully active.
example if temperature hit < 0.2 then the @displacement become 0.1 and gradually increase as the temperature continue to decrease for a smoother result.can i do that in wrangle?
By the way iv'e just moved to a new home and i only got internet on my cellphone for now i can't share a test file or something like but i can send some picture but i dont think it be that useful.Thanks for the response Marc.
if f@temperature < 0.2
f@displacement = 1 or something like that to affect it only where the temperature attributes is low. But what if i want the displacement to increase as the temperature become lower with a certain threshold being fully active.
example if temperature hit < 0.2 then the @displacement become 0.1 and gradually increase as the temperature continue to decrease for a smoother result.can i do that in wrangle?
By the way iv'e just moved to a new home and i only got internet on my cellphone for now i can't share a test file or something like but i can send some picture but i dont think it be that useful.Thanks for the response Marc.
Applying displacement only on lava crust July 5, 2019, 1:57 a.m.
Hi i've been working on a lava effects in houdini. after a lot of test and trial im finally good with color for the shader here is my problem how do i apply displacement only where the temperature is low. When i try to apply displacement all the surface is displaced .so here what i do. I import the temperature parameter then pipe it down into a fit range to get only the low temperature for the displacement then multiply it with the add of the enable noise displacement and enable map displacement to finally pipe it down into the amount of the displacementml.
All of this is done within the mantra surface shader.ive followed the tutorial of BW design and looked at the test files of Graham Variable viscosity lava rnd shader for getting where i am but i have a problem right now can someone help me?
All of this is done within the mantra surface shader.ive followed the tutorial of BW design and looked at the test files of Graham Variable viscosity lava rnd shader for getting where i am but i have a problem right now can someone help me?