Jakob Lang
Jacky2611
About Me
EXPERTISE
Student
Connect
LOCATION
Austria
WEBSITE
Houdini Skills
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Not Specified
Recent Forum Posts
Turn mesh into height field April 9, 2017, 12:56 p.m.
Hi!
I just updated to 16 and now am experimenting around with the new Terrain tools. My problem is that I want to create a heightfield that is based on a nurbs shape and not square. However so far I have found no way to turn my triangulated nurbs into a terrain. Is there any way to solve my problem other than creating a normal heightfield and then cutting it to shape afterwards using booleans or something?
Something like an inverted Convert HeightField node would be ideal.
I just updated to 16 and now am experimenting around with the new Terrain tools. My problem is that I want to create a heightfield that is based on a nurbs shape and not square. However so far I have found no way to turn my triangulated nurbs into a terrain. Is there any way to solve my problem other than creating a normal heightfield and then cutting it to shape afterwards using booleans or something?
Something like an inverted Convert HeightField node would be ideal.
Using Houdini as an aspiring indie artist Jan. 29, 2017, 1:54 p.m.
This looks way better than what I have seen the last time I checked out GPU rendering. Thank you for sharing. Impressive how fast this has developed in the last few years. Kind of wondering now how much time this took to render and how much they were edited after rendering.
Using Houdini as an aspiring indie artist Jan. 25, 2017, 4:04 p.m.
Thanks for all the input. I will try Houdini as soon as the download is complete.
In the meantime I am watching videos of snakes on youtube. Now I really want to figure out how I can create spline like ik chains…
Never considered using a gpu renderer for previz. Not sure how easy it is to use the same materials for different render engines.(unless I use an engine that supports both cpu and gpu) Will definetly give it a shot when I have nothing else to do/learn.
In the meantime I am watching videos of snakes on youtube. Now I really want to figure out how I can create spline like ik chains…
Never considered using a gpu renderer for previz. Not sure how easy it is to use the same materials for different render engines.(unless I use an engine that supports both cpu and gpu) Will definetly give it a shot when I have nothing else to do/learn.
