Javier Verdugo


About Me



Recent Forum Posts

Generate velocity from volume Nov. 7, 2017, 8:08 p.m.

Hi guys,

sorry for my dely on the reply… Today internet was offline in the office. Thanks for your replys.

You cant generate a vel from just the fog volume, it makes no sense. You will need the original particles with a v attrib already calculated then just add the v attribute on the VDB From Particles node, or use a volume velocity node to create the vel from your points.

Ok I see! thanks

Now I have another problem, I have create vdb from particles, I add the velocity att here, then I connect a cloud noise but the velocity is lost here… I suppose this node is incompatible with this workflow right?

One of the features announced in 16.5 is volume optical flow, which can compute a vector field from a sequence of volumes or images.

Wow! that's sound amazing. Is there a tutorial to see how to use it properly?

Thanks for the info!

Generate velocity from volume Nov. 6, 2017, 5:40 a.m.


I have generate an particle animation and converted into fog with VDB from particles. I would like to generate velocity inputs of each voxel but I have no idea, I have tried to find a solution over online tutorials, but with no luck.

Is there a way to generate velocity inpus based on the position of each voxel? (because they are moving very fast)


Impossible to export it right July 3, 2017, 8:51 a.m.

Hello guys, thanks for the responses.

Could you explain me a little deeper how path attribute is used? I have google it but get random stuff that don't explain the thing.

Thank you.

ADK you told me you simplified my asset but you didn't attached it!