Matthias Otto
Kobar
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Searching Procedural Assets for an Animated Underwater Movie Jan. 14, 2019, 5:16 p.m.
Greetings VFX-Artists,
Pixable Studios is searching for procedural generated content for the next 360°-Dome-movie.
If you generated the most beautiful corals, algaes, sponges, seashells and even rendered that with Arnold (not a must) then I want you to contact us.
The style doesn't have to be photorealistic but believable. Of course we pay for the assets.
matthias.otto@pixablestudios.com
Many thanks,
Matthias
Pixable Studios is searching for procedural generated content for the next 360°-Dome-movie.
If you generated the most beautiful corals, algaes, sponges, seashells and even rendered that with Arnold (not a must) then I want you to contact us.
The style doesn't have to be photorealistic but believable. Of course we pay for the assets.
matthias.otto@pixablestudios.com
Many thanks,
Matthias
Terrain UV Distortion Sept. 18, 2018, 7:06 a.m.
Terrain UV Distortion Sept. 14, 2018, 5:31 p.m.
Hello,
I am a beginner and I created a pretty big terrain and also some cliffs on it.
I am using tiled textures with some self exported masks for grass, rocks, etc. So my idea was to take the masks from the heightfield and apply them to my first UV set which is pretty distorted but its still fine for the masks.
Now I havs some rock textures which I want to tile and apply to it but on the cliffs everything looks way too distorted. So I want to apply a second UV set on my mesh with some smoother UV's.
Normally I am a UVLayout User but my terrain is way too big for that and sadly my first try with the UVFlatten SOP is a fail.
For showing purpose I attached an example which has way less polygons and is way simpler but shows the same problem.
So what can I do?
I am a beginner and I created a pretty big terrain and also some cliffs on it.
I am using tiled textures with some self exported masks for grass, rocks, etc. So my idea was to take the masks from the heightfield and apply them to my first UV set which is pretty distorted but its still fine for the masks.
Now I havs some rock textures which I want to tile and apply to it but on the cliffs everything looks way too distorted. So I want to apply a second UV set on my mesh with some smoother UV's.
Normally I am a UVLayout User but my terrain is way too big for that and sadly my first try with the UVFlatten SOP is a fail.
For showing purpose I attached an example which has way less polygons and is way simpler but shows the same problem.
So what can I do?