Константин Коваленко

Konstantin Kovalenko

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Recent Forum Posts

Materials lost when sending Maya geometry through houdini April 15, 2019, 11:01 a.m.

Thank you. but actually i saw it, and i didnt get how to use it properly, i mean where to put those scripts, i know there is Callback Script inside asset in houdini assets, but im not sure this is it, and if so what to put here?

we have three scripts and where to put each one? this is the main question

Materials lost when sending Maya geometry through houdini April 15, 2019, 2:20 a.m.

Cool, at least we have callbacks, but is there an example how to use it? im not so strong in scripting especially mel, python sometimes is ok

Materials lost when sending Maya geometry through houdini April 12, 2019, 3:13 a.m.

thanx i found, but there is just a default phong shader, it creates by default, i made it before, but our artists uses a vray, and it needs to be vray material, i dont know how this phong shader works with vray, and i hoped maybe there is a way linked some custom materials on asset and without loosing it after reload, i tried extract outside geo Material parameter to an assets that we could pick it in maya, but it didnt work cuz maya doesnt recognize this input as a material, only for mesh stuff

and even more problems, after reload an assets it creates a new shader and material phong every time, so if u reloaded it hundreds times there will be a hundred shaders