Константин Коваленко

Konstantin Kovalenko

About Me

Expertise
Not Specified
Location
Not Specified
Website

Connect

Recent Forum Posts

Projection stretch Dec. 10, 2019, 7:02 a.m.

I tested this a few years ago and realized that all 3d software have the same algorithm, eveyone need polygons to show the best projection without stretching, except Nuke, but today i was surprised that Maya got it also, and it works perfect without any subdivisions. So i wonder if Houdini got it already and i dont know it? or we are still waiting for this, cuz sometimes i have such tasks where i cant add subdivisions but need to project textures or concepts on objects.
here is examples
maya
houdini

Couldn't write to file July 17, 2019, 9:18 a.m.

We are currently having an issue when re-saving an asset (houdini 17.5). The following error is being displayed when we try to overwrite a file on a mapped network drive (Locally it works normally). We tried to change the newer build, didnt work, and downgrade an update of windows, nothing, but on other machines it works on all versions of houdini. Also the rest thing is working fine like save hip and overwrite it, only problems with .hda
Its really weird.

vector to degrees July 9, 2019, 5:13 a.m.

hi tamte, im trying to make the same but different way, from vector to degrees, i need to transfer my Normal vector to Rotation on Obj context, i tried everything and searched in vector3 and matrix field in Help houdini and nothing works.

something like this i tried

euler = hou.node(“/obj/box”).parmTuple(“r”).eval()
normal = hou.Vector3(hou.node(“/obj/point/hhh”).parmTuple(“vector”).eval()).normalized()
dir = hou.Vector3((0,1,0))*hou.hmath.buildRotate(euler)

print hou.hmath.buildRotate(normal).explode()