Richard Brak

Krabr

About Me

Connect

LOCATION
Australia
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

External code editor and macOS Catalina April 6, 2020, 3:44 a.m.

Has anyone had any success in getting an external code editor to work for editing Houdini Python code. I am on Catalina and set up the eternal editor path in the Houdini.env file:

VISUAL = “/Applications/VisualStudioCode.app”

However whenever I try launch the external editor from the Python Source Editor I always get the following error in the terminal (console) window:

Spawn Error: : Permission denied
Error running /Applications/VisualStudioCode.app
Argument list:
0: /Applications/VisualStudioCode.app
1: /tmp/houdini_temp/hfs9616-7.tmp.py

I suspect this is something to do with the very strict security of Catalina, however no amount of adding Houdini (or the binary in the app package) to the various panes in the system Preferences>Security & Privacy>Privacy panes will enable Houndni to launch VisualStudioCode. I always get the aforementioned error.

any help appreciated,
thanks,
Richard.

PS Houdini Indie 18.391, MacOS 10.15.4

Asset creation: can't change naming Feb. 1, 2019, 12:07 a.m.

Hi Olivier,
That looks like its bugged. Try deleting the toggle parameter and then recreate it. Also, try quit Houdini and relaunch.

Richard.

Changing the grain shape to a custom geo March 30, 2018, 5:51 p.m.

Hi Ambake,
One way to try solve the problem is to write some Vex. Assuming the grapes are sphere primitives your could use the point cloud of the points in the centre of each sphere, get the distance to the nearest neighbours and then set the pscale attribute (if you are using copy-to-points) to scale the sphere down to a radius that does not exceed the distance to the nearest neighbour.

You might be able to achieve the same result using two nested for-each nodes and use the measure node to get the distances. I haven't tried that so not 100% sure it can be done that way.

Richard.