Morten Kvale


About Me

Technical Director


Recent Forum Posts

Artists' Guide for External Editor for Scripting in Houdini March 21, 2021, 8:04 a.m.


grain solver snow steps exporting to maya Jan. 30, 2021, 5:49 p.m.

If your going for the volume approach, it really comes down to shader tweaking to get the snow look. Im not too familliar with Redshifts volume shader, but exporting a out a vdb with just the density field should be enough to get a decent result. In Maya, make sure you have some decent lights setup. In redshifts volume shader I imagen you could mess with a density scale which will make the volume thicker and more dense. You can probebly tweak the light scattering and shadow density which will block less light and allow more light to shine through the volume. Again, mostly comes down to shader tweaks.

A different option to exporting out volumes could be to mesh your particles and create geometry with the vdb tools. hen add some detail with noise and such. This however can get quite expensive depending on your voxelsize.

I know Steven has a tutorial [] based on making snow with grains and rendering it in houdini. Bet you could take alot from his shader techniques and apply them in Maya.

Houdini Crowds Differentiation between agent states Jan. 30, 2021, 5:13 p.m.

Cwhite always droppin a knowledge bomb at you whenever there's a crowds question. Gotta love it!