Lava Boy
Lava_boy_2010
About Me
EXPERTISE
Freelancer
INDUSTRY
Film/TV
Connect
LOCATION
Saint Barthélemy
WEBSITE
Houdini Skills
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Not Specified
Recent Forum Posts
Rig Attribute VOP - point transforms Nov. 10, 2020, 10:26 a.m.
Thanks, I'll take a look.
Rig Attribute VOP - point transforms Nov. 10, 2020, 4:34 a.m.
Hi All,
I'm learning KineFX and VOP and the presentation of Luiz Kruel at HIVE helped me a lot understanding how things works. However, I tried to follow his steps but in the presentation (https://vimeo.com/473480706 [vimeo.com] at 6:00) he has a Rig Attribute VOP and whats inside this node is not shown.
I tried to figure out how to copy the point attributes to the rig points, but oviously I'm a rookie and couln't go through.
I attached a screenshot, what I tried, but I feel like I'm not even close.
Can you please, drive me to the right direction?
I would appreciate a lot if any of you takes time to explain this.
Thanks
I'm learning KineFX and VOP and the presentation of Luiz Kruel at HIVE helped me a lot understanding how things works. However, I tried to follow his steps but in the presentation (https://vimeo.com/473480706 [vimeo.com] at 6:00) he has a Rig Attribute VOP and whats inside this node is not shown.
I tried to figure out how to copy the point attributes to the rig points, but oviously I'm a rookie and couln't go through.
I attached a screenshot, what I tried, but I feel like I'm not even close.
Can you please, drive me to the right direction?
I would appreciate a lot if any of you takes time to explain this.
Thanks
Rendering HDRI dome for lighting Dec. 9, 2019, 7:59 a.m.
Hi guys,
I'm curious if I can render a “dome map” which I can use for lithing with Environment light?
I want to create a city and would like to use models only around the camera, the buildings behind the “master buildings” should be on the dome light. So I would like to render only a map and than delete those buildings, and use only the buildings close to the camera.
How can I achieve that?
Thanks in advance
I'm curious if I can render a “dome map” which I can use for lithing with Environment light?
I want to create a city and would like to use models only around the camera, the buildings behind the “master buildings” should be on the dome light. So I would like to render only a map and than delete those buildings, and use only the buildings close to the camera.
How can I achieve that?
Thanks in advance