Nicholas Lynch
LynchNi
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Recent Forum Posts
WhirlPool Foam Really could use some help project due soon Nov. 20, 2016, 3:26 p.m.
Hey guys so I have been working on a whirlpool simulation for a couple weeks now. I am fairly new to houdini. Only about a month in the program so still a lot to figure out. I got the whirlpool itself meshed and it looks good for what i want. Where im stuck now is getting the foam to look good. So far all i can get is this smoky look on top of my mesh. If anyone has any thoughts i could really use some help. Cant find much on the forums so far. Ill attach a screen shot of what im talking about and also my most recent houdini file. Project is due soon and really need some foam/whitewater to complete what im looking for. Thanks in advance for any help!
Whirlpool Critique and advice Oct. 29, 2016, 2:44 a.m.
Hey guys i was wondering if any of you could give me some guidance on a whirlpool simulation I have been working on. I can submit the file if anybody would like to look at it that would be awesome. I guess the main problem I am having is determining how high of quality i need to make everything. For my project in school we are using maya and arnold. I have the Rop output nodes setup and i think i have a feel for how to convert it to an alembic and importing it to maya from there. Any tips that anyone can provide would be great. My biggest hangup is trying to figure out the particle separation and the voxel size and those things. The simulation gets settled in at around the 50th frame and the simulation needs to be roughly 8 seconds so i need maybe 250 frames or so. Any guidance would be awesome. I am extremely new in houdini.