Recent Forum Posts
Houdini 17 reactions and thoughts Oct. 5, 2018, 1:19 p.m.
There is no prodution ready Ai denoiser made with opencl. So it makes sense to implement this one. To develop you own takes a lpt of time or when you want to use tensorflow you will end up the same it has only cuda support.
You are correct that there is no OpenCL denoiser for production yet, however Tensorflow is now available free of Cuda https://rocm.github.io/index.html [rocm.github.io]
Given the current state of things I guess it's better to have a Cuda denoiser than no denoiser.
Houdini 17 reactions and thoughts Oct. 5, 2018, 11:16 a.m.
Vellum is looking just amazing. And i am realy looking forward to easier setups of the constrains. One solver for cloth grains and wire is great to say the least. I just hope my GPU (1070) is good enough.
For Vellum your GPU probably won't be, Nvidia GPU's are notoriously bad at OpenCL. You will however be fine denoising, since that uses proprietary Nvidia tech.
I am more than a little perplexed why SideFX chose to suddenly go down the CUDA route for denoise, especially given how much OpenCL is already a part of Houdini. I always had the impression that SideFX preferred open standards to proprietary technology.
Any Denver, CO based Houdini artists? Oct. 4, 2018, 9:23 p.m.
I just moved to the frontrange. There are some indie game developer meetups I have been do, and Boulder Digital artists does stuff on a weekly basis. We could use one of those meetups as a pain free way to gauge interest and then start our own if it's warranted.