Marta Serafini

Marta Serafini Trainer

About Me

I’ve been a Visual Effects instructor for quite some time now — almost ten years, and if we haven’t reached that milestone yet, we’re very close. And well, it’s far too late for me now — this is my career, and I’m here to stay. I’m currently a freelance instructor working with different schools, ...  more
EXPERTISE
Freelancer

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LOCATION
Barcelona, Spain
WEBSITE

Houdini Skills

ADVANCED
Hair & Fur  | Crowds  | Mantra  | Lighting  | Pyro FX  | Fluids
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Solaris  | Karma  | VEX
BEGINNER
Cloth

Availability

Not Specified

Recent Forum Posts

Fractal hair clumping changing on each frame Feb. 28, 2019, 5:17 a.m.

Hi people!
Anyone, has resolved this problem in Houdini 17?

How use volumes to detect collision in sop and deform July 3, 2017, 4:40 a.m.

I don't know vex but want learn how use it!
Yes, I should use a sdf collision, with vop I can use a twoway and a compare to create a if operation, can I import automatically groups information from the opinput, right? or a import point group or bind.
Thank you for your feedback jsmack!

How use volumes to detect collision in sop and deform July 1, 2017, 5:07 p.m.

Hey guys, sorry for my english

There is a way in Houdini to detect the collision and have a organic style deformation without dynamics to avoid the intersection of the meshes? I have some geometry groups (tentacles based on curves) in a single object, so, I thinks is possible with volumes and a vex expression with if and else, but I'm not so good with vex, i'm still learning. So, using a foreach loop , maybe converting the mesh into volumes and use a scatter to have the surface and inside points to detect their position, how can I import in a wrangle the groups and their points info to create this type of action?

I know the message but i don't know how to write it, some ideas?

Thank you