Recent Forum Posts
Triggering Maya Python or MEL from a Houdini Engine Asset button callback May 4, 2018, 12:58 p.m.
Does anyone know if this is possible? I want to save out a multi-frame ROP of a rigid body simulation, but it doesn't work if you just tell the ROP to do a frame range as Maya doesn't send it updated data for each frame, just on the one where the cook is called (https://www.sidefx.com/forum/topic/45488/). I wrote a script in Maya to go through frame by frame and write the ROP one frame at a time, but I would like to be able to launch this script from one of the buttons on my Houdini Asset rather than having an external button to do it. I've tried importing maya.cmds into python on a Houdini button callback but none of the commands I call from it seem to do anything in Maya.
Clumping chunks generated by Booleans March 22, 2018, 7:32 p.m.
Tomas, you are a wizard! That worked. Thank you very much.
Clumping chunks generated by Booleans March 19, 2018, 5:12 p.m.
Thanks Tomas. That method actually does a better job than my vex snippet at removing the overlapping inside pieces, but it still leaves all the extraneous edges on the outside of the chunks.